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Reventon Studio: Job: Shader & Lighting setup, Rendering, CompositingSoftware: 3ds Max & Mental Ray, Photoshop
Reventon Studio: Job: Shader & Lighting setup, Rendering, CompositingSoftware: 3ds Max & Mental Ray, Photoshop
Reventon Tunnel: Job: Shader & Lighting setup, Rendering, CompositingSoftware: 3ds Max & Mental Ray, Photoshop
Backplate & HDR-Sphere: Malte Bartjen
Reventon Tunnel: Job: Shader & Lighting setup, Rendering, CompositingSoftware: 3ds Max & Mental Ray, Photoshop
Backplate & HDR-Sphere: Malte Bartjen
Lamborghini: Piazza: Job: Camera matching, Shader & Lighting setup, RenderingSoftware: 3ds Max & Mental Ray
Advertising Agency: Philipp und Keuntje, Hamburg, Germany
Creative Directors: Diether Kerner, Jo Marie Farwick
Art Director: Kaloyan Yanev
Copywriter: René Ewert
Postproduction: Ansgar Struck
CGI-Artist: Ralf Lechner
Photographer: Jürgen Berderow
Account: Steffen Schwab
Agency Producer: Jörg Nagel
Postproduction: Ansgar Struck, Maud Moerstedt
Published: October 2009
Lamborghini: Street: Job: Camera matching, Shader & Lighting setup, RenderingSoftware: 3ds Max & Mental Ray
Advertising Agency: Philipp und Keuntje, Hamburg, Germany
Creative Directors: Diether Kerner, Jo Marie Farwick
Art Director: Kaloyan Yanev
Copywriter: René Ewert
Postproduction: Ansgar Struck
CGI-Artist: Ralf Lechner
Photographer: Jürgen Berderow
Account: Steffen Schwab
Agency Producer: Jörg Nagel
Postproduction: Ansgar Struck, Maud Moerstedt
Published: October 2009
Lamborghini: Bridge: Job: Camera matching, Shader & Lighting setup, RenderingSoftware: 3ds Max & Mental Ray
Advertising Agency: Philipp und Keuntje, Hamburg, Germany
Creative Directors: Diether Kerner, Jo Marie Farwick
Art Director: Kaloyan Yanev
Copywriter: René Ewert
Postproduction: Ansgar Struck
CGI-Artist: Ralf Lechner
Photographer: Jürgen Berderow
Account: Steffen Schwab
Agency Producer: Jörg Nagel
Postproduction: Ansgar Struck, Maud Moerstedt
Published: October 2009
Red Bull Racecar: Job: Camera matching, Texturing, Shader & Lighting setup, Rendering & CompositingSoftware: 3ds Max, Mental Ray & Photoshop
Backplate & HDR-Sphere: Malte Bartjen
Q7: Job: Camera matching, Shader & Lighting setup, Rendering & CompositingSoftware: 3ds Max, Mental Ray & Photoshop
Backplate & HDR-Sphere: Jann Klee
Mercedes 230 SL: Job: Modeling & Texturing, Shader & Lighting setup, RenderingSoftware: Cinema 4D.
Mercedes 230 SL: Job: Modeling & Texturing, Shader & Lighting setup, RenderingSoftware: Cinema 4D.